Space Engineers Steam



  1. Space Engineers Steam Forum
  2. Space Engineers Steam Key

Problem: When your game does not start in 64-bit mode or it displays a message box saying “Space Engineers cannot be started in 64-bit mode”
Solution: Please follow this link: www.SpaceEngineersGame.com/64-bit-start-up-issue.html

Problem: The game does not start and you get the message “Steam not running! Please run this game from steam. (restart steam if running)”.
Solution:
Update of the Steam client must be enabled, because an outdated client may not be able to recognize and run the game. Please update your Steam client and then restart your PC. Also, installing .NET 4.5 can fix start-up issues. Make sure that you have .NET 4.5 installed on your system.

Problem: The Logfile says “BadImageFormatException” and/or “Could not load file or assembly SteamSDK”. You get the Please run this game from Steam error message.
Solution: First try to restart your Steam client and/or your PC. If this doesn’t work, download this file: Steam_appid.txt (right click and save link as) and paste it into the Bin and Bin64 folder of the game. You will find this inside the SteamLibrary folder in C:Program Files(x86)SteamSteamAppscommonSpaceEngineers). Then you can start the game manually by running the SpaceEngineers.exe. You can run the 32-bit version of the game from the Bin folder or the 64-bit version of the game from the Bin64 folder.
We are currently working with Steam on fixing this issue as soon as possible.

Problem: The game crashes after you click “Play” and you get a message saying “Space Engineers has stopped working” – LogMeIn issue
Solution: We have noticed that LogMeIn sometimes can cause the GPU driver to crash which prevents the game from starting. In order to fix this you will have to disable LogMeIn.

Problem: Disk read error when starting the game.
Solution: Usually by just restarting your computer will solve this issue. If it does not then you may have to perform a clean installation of the game.
To clean install the game:
• Uninstall the game through steam
• Find the folder location %appdata%, you can type this into any explorer window
• There you will see a SpaceEngineers folder. You might want to rename this to keep your saves and blueprints. If not then you can just delete the folder
• Find the steamapps folder (default: c:program files (x86)steamsteamapps
• Delete the SpaceEngineers folder
• Install the game again through Steam
• If the game is then working you can copy your old saves and blueprints to the new appdata folder

Problem: Logfile says: ‘HavokWrapper.dll’ access denied
Solutions: This is usually a file permission issue (start Steam as Administrator or change file permissions manually).
Or antivirus issue, add exception for SpaceEngineers.exe and/or HavokWrapper.dll
If you are concerned about security check HavokWrapper.dll digital signature in file properties (make sure you click “Details” on digital signature tab).

Problem: The game crashes during start-up and log contains:
Exception occured: SharpDX.SharpDXException: HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D9.Device.GetViewport(Viewport& viewportRef)

The important note is ‘SharpDX.SharpDXException’ and few lines later at SharpDX.Direct3D9.Device.GetViewport’
Solution: Disable all other displays except one or try to change the multimonitor setup. When using ‘Extend displays’ the game does not recognize it when you move one of the displays into certain locations (below or on the same line as primary display).

Problem: The game does not start, an error appears which says “the game is already launched”.
Solution: This issue is mostly caused by the TeamSpeak 3 overlay. In order to fix this, turn the overlay plugin off.

Problem: The game is crashing at program start-up. A black box appears in the center of the screen and freezes.
Solution: This issue is most probably caused by a disabled SLI. You will have to go to your graphics card settings and enable SLI. Every card has a different way to enable SLI, so we can’t provide you the the exact steps that you have to follow.

Problem: Logfile says: “Graphics device failed to create”
Solution: Try running in windowed mode, open file “%APPDATA%SpaceEngineersSpaceEngineers.cfg” with notepad and find this section (WindowMode in Key):
<item>
<Key xsi:>WindowMode</Key>
<Value xsi:>2</Value>
</item>

And replace 2 with 0, like this:
<item>
<Key xsi:>WindowMode</Key>
<Value xsi:>0</Value>
</item>

Problem: When the game does not start and does not produce any log file.
Solution: Please open the Event Viewer (from the start menu, type Event Viewer). In Event Viewer go to Windows Logs, Application and send the top “.NET Runtime” error from Application: SpaceEngineers.exe (see below image) to our support email (top two are enough).
In order to do this right, please follow very carefully these steps:
1) Select the correct file on the left side (Application)
2) Select first the .NET runtime error from top (using default ordering)
3) Copy the large bottom text and send it to our mail. Note: make sure that the info is from the Application: SpaceEngineers.exe

A: Please join our community on Steam or join our Discord server. Q: Is the game free to play or pay to play? A: Space Engineers is neither F2P or P2P. Space Engineers is a “standard” PC game at this moment, you buy it and play it. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.CORE FEATURESPlanets and moons – fully destructible & persistent, volumetric, atmosphere, gravity, climate zonesGame. Below are the minimum and recommended system specifications for Space Engineers - Decorative Pack (PC) - Steam Gift - EUROPE. Due to potential programming changes, the minimum system requirements for Space Engineers - Decorative Pack (PC) - Steam Gift - EUROPE may change over time. Space Engineers - Warfare 1 This content requires the base game Space Engineers on Steam in order to play.

Problem: The game does not start and I have tried all options above
Solution: Please try to disable the steam overlay.
1. Launch Steam and click on the “Settings” button. Click on the “In-Game Settings” tab.
2. Uncheck the box next to “Enable Steam Community In-Game” and click OK.
3. Disable the Steam Overlay on specific games only by right-clicking on the game title, click on “Properties” and uncheck “Enable Steam Community In-Game” in the “General” tab.

REINSTALL MICROSOFT .NET FRAMEWORK

Sometimes Space Engineers crashes even before the actual game starts. The most common reason is wrong/damaged Microsoft .NET installation. In this case the log file contains: System.Web.Extensions.

Solution:

  • Install all Windows updates for .NET and security. Reboot your computer if required by the updates.
  • Then install .NET 4.6.1 again from this URL: https://www.microsoft.com/en-us/download/details.aspx?id=49981.

If it didn’t help, you may try a more advanced method: https://blogs.msdn.microsoft.com/astebner/2008/08/28/net-framework-cleanup-tool-users-guide. This method will fix broken .NET configuration.

​Useful Tools:

  • Detects and tries to fix some frequently occurring issues with the setup of Microsoft .NET Framework: http://www.microsoft.com/en-us/download/details.aspx?id=30135

REINSTALL DIRECTX

Space engineers steam key

If you experience trouble launching Space Engineers and the error messages you get suggest it’s a video / graphics / DirectX problem, try updating DirectX. Install DirectX 11 from https://www.microsoft.com/en-us/download/details.aspx?id=8109

ANTI-VIRUS SOFTWARE

It has been reported by players that some anti-virus software (most common is AVAST) are blocking the game and prevent it from starting. This happens because the game’s code is encrypted which is why the anti-virus software are flagging it as a virus. This is false positive and the solution is to add the file to exceptions or mark it as a save file.

3rd PARTY PROGRAMS

It has been reported that some 3rd party programs can prevent the game from starting. In this case, you will have to disable these programs in order to run the game. Below is the list of the 3rd party programs that have been reported so far.

– Lucid Virtu MVP
– MacType
– LogMeIn
– xFire


Dedicated servers in Space Engineers allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. They are game instances intended for long time multiplayer games. They don’t depend on any player and they run without render and visual/audio effects. This will result to a faster connection and a more fluent multiplayer performance with less lag.

Space

Dedicated servers are available for everyone who own Space Engineers. You don’t need an extra Steam account, you get Space engineers dedicated server for free to your existing Space Engineers account.

Notes:

  • In order to run a dedicated server, players don't require a licensed copy of the game. However to legally obtain the game server files, at least one Steam account needs to have a valid license.

Dedicated Servers sub-forum

  • 1Dedicated Server Guide
    • 1.4User Interface
    • 1.5Server Configuration
    • 1.7Router and Firewall Settings
    • 1.8Known Problems

Requirements

  1. Windows PC (if you want to run the server as a 'service' you need to use administration account)
  2. .NET redistributable (version 4 or higher)
  3. Static IP address, if you intend to host the game publicly, so that anyone from the Internet can connect to it

Installation

On PC With Steam:


On PC Without Steam:

Quick Server Setup

Basic setup as a foreground process:

Setup as a service:

User Interface

1. Server List

  • Here you can see the list of the server instances. There’s always one instance named “Local/Console” and optionally several other instances with custom names.
  • The “Local/Console” instance is run on foreground as a standard application and is always there, while the other instances that the user creates are run in the background as Windows services.

Space Engineers Steam Forum

2. Global Configuration

  • Here you can set, whether the game log files should have dates appended to them and whether the server should automatically send the log files to Keen Software House upon crash.

3. Service Management

  • This message is shown when the application is not run with administrator right.
  • If you want to create or manage the server as a service you need administrator rights. The button “Run as Admin” will restart the application with administrator rights.

4. Buttons

'Add new instance'
Creates a new instance of the dedicated server as a Windows service.
'Remove instance'
Continue to server configuration - Starts server instance configuration utility for the selected instances.
'Continue to server configuration'
Starts server instance configuration utility for the selected instances.
'Exit'
Closes the configuration utility

Server Configuration

1. New game / Saved worlds option

Space Engineers Steam Key

  • Lets you choose between starting a new world generated from a scenario or loading a previously saved world.
  • The previously saved worlds are loaded either from the “AppDataRoamingSpaceEngineersDedicated” folder in your home directory (e.g. “C:UsersJohn.Doe”) or from the “ProgramDataSpaceEngineersDedicated” folder in the system root.
  • To be able to play a world on the dedicated server that you previously created and saved in the game, you will have to copy it from your save game directory “AppDataRoamingSpaceEngineers” to the respective folder.

2. Game settings

  • Scenario can only be chosen for the “New game” option
  • GameMode sets the current game mode to creative or survival
  • InventorySizeMultiplier Sets the inventory size of all container objects and players in the game. 3x would allow players to carry 1,200 l. (3 * 400)
  • AssemblerSpeedMultiplier Sets how fast the assembler works.
  • AssemblerEfficiencyMultiplier Sets assembler efficiency. Items produced by the assembler will use ingots divided by this number.
  • RefinerySpeedMultiplier Sets how fast the refineries convert ore to ingots.
  • MaxPlayers Sets the maximum number of players, there seems to be no restriction here. Keep in mind that more players requires more server resources.
  • MaxFloatingObjects Sets the maximum number of floating items in the game, it is recommended to set this to a lower number to keep lag to a minimum.
  • EnviromentHostility Sets the environment setting, keep in mind that a hostile environment is hostile 24/7, even when players are not connected to the server.
  • AutoHealing If yes, players will heal if they are not actively taking damage
  • EnableCopyPaste Creative Setting only. Allows copy and paste function on the server
  • WeaponsEnabled Allows weapons to shoot
  • ShowPlayerNamesOnHud Shows player names if they are unobstructed regardless of distance between them.
  • ThrusterDamage Toggles thruster effect damage on and off
  • CargoShipsEnabled Toggles cargo ships.
  • Enable spectator Allows spectator player slots.
  • Remove trash The server will automatically remove debri based on size, movement, and player distance from the object.
  • World size in Km Set the size of the world cube. a setting of 0 is considered 'infinite'.
  • Respawn ship delete Ships used for player respawn will be automatically managed and deleted by the server.
  • ResetOwnership Starting a server with this setting enabled will set all objects to no owner.
  • Welder speed multiplier Higher values increase welding speed; Lower values decrease welding speed.
  • Grinder speed multiplier Higher values increase grinding speed; Lower values decrease grinding speed.
  • Realistic Sound Toggles realstic sound. Presumeably an immersion option where certain sounds are more muted, pronounced, or available within an interior or cockpit.
  • Client can save Allows connected players to save the server map. It is recommended to leave this setting off unless trouble shooting.
  • Hack speed Multiplier Higher values increase the speed of the 'hacking' grinder mechanic. Lower values decrease hacking speed.
  • Permanent death When enabled, players lose all ownership of objects upon death. The player can still respawn and start fresh.
  • AutoSave in Minutes Set the frequency the server will save the map.
  • Spawnship time multiplier Higher values increase the time that server side spawn ships become available upon death.
  • Procedural Density Changing this affects how close together seeded asteroids spawn.
  • Procedural Seed Presumeably any numerical value placed here will generate and save an asteroid seed. IE: You could change the seed number and then come back to the previous seed number and the asteroids would still be in their previous locations.
  • Destructable Blocks Toggles whether or not blocks can be destroyed.
  • Enable in game scripts Allows scripts loaded from in game computer terminals to work.
  • View Distance Set the distance of how far each client can see/render objects.
  • Flora Density Planets only setting??
  • Enable tool shake Toggles whether tools and objects attached to the tool shake when in use. Disable to reduce cpu load.
  • Voxel Generator Version Currently, this only controls whether or not ICE will spawn on asteroids. Version 0 Will have no ice. Version 1 has the first iteration of ice. Version 2 has the current iteration of ice.
  • Enable Oxygen Toggles whether or not oxygen can be used / is needed for players to survive.
  • Enable 3rd person view Toggles whether or not players can switch to third person via keyboard bind.
  • Enable encounters Toggles the random spawning of player made ships / points of interest that were officially imported to the game. (procedural option only?).
  • Enable flora Planets only setting??
  • Enable Station Voxel Support Toggles whether stations built on asteroids snap to the asteroid grid.
  • Enable Sun Rotation Toggles whether or not the sun rotates around the area of play.
  • Disable respawn ships / carts Disable respawn ships.
  • PhysicalIterations Set how often the server cpu checks for physics. (Collision). 4 is considered a moderate setting while 10 is very high. A popular server will want a low setting.
  • Sun rotation interval How quickly the sun completes a rotation. Higher values will slow it down.
  • Enable jetpack Enable / Disable player jetpacks.
  • Spawn with tools Enable / Disable players spawning with hand tools.
  • Enable voxel destruction Enable / Disable destructable asteroids.
  • Enable drones Enable / Disable hostile NPC drones

(Warning: Values out of the range allowed by the game user interface are not tested and officially unsupported. They can seriously affect the game experience and performance)

3. Server settings

'Listen IP'
Address of network interface that the server will listen on. This can be set to “0.0.0.0” (which is the default value) to listen on all interfaces, which should work fine in most cases
'Server port'
Number of the port that the server will listen on
'Server name'
Name that will be shown in the server list
'World name'
Name of the server map/play area
'Server admins'
Steam IDs (not nicknames) of the players with administrator privileges on the server (such as kicking and banning other players), each of them on a separate line (64bit SteamID)
'Banned users'
Steam IDs (not nicknames) of the players who have been banned from the server (64bit SteamID).
'Mods'
Steam Workshop ID of any mods that the server will upload out to any connected clients.
'Steam Group ID'
If set to non-zero value, the dedicated server will only be visible for the given Steam group

4. Buttons

'Load from...'
Set the save directory the server will load from
'Save'
Saves the configuration for the current server instance
'Edit'
Opens the current instance’s configuration file in a text editor for manual editing
'Save as'
Saves the configuration with a user prompt if a specific location is needed
'Reload'
Loads the previously saved configuration without saving any new changes
'Reset'
Loads default values as if the server was just created
'Restart'
(only for service instances) Restarts the server instance
'Stop'
(only for service instances) Stops the server instance
'Back to instances'
Returns to the screen with the list of server instances
'Save & start'
Saves the current configuration and starts the server either as a foreground application or as a system service
'Red X at top right corner of configuration window'
Closes the configuration utility (but not the dedicated server, if it is running as a service)

Steam ID

  • By “Steam ID” we mean the unique numerical identifier for a Steam account in the 64-bit format.
  • Your Steam ID in this format can be found in the game log after running the game with Steam logged-in to your Steam account
  • (see above) or using external tools like http://steamid.co/ or http://steamidfinder.ru/

Group ID

Servers can be restricted to Steam groups to better control access.

Servers that are unrestricted should show a groupID of 0 in the groupid field in the server configuration window

The group ID in the server configuration window references the GroupID64 not the Group ID on the profile page of your group. To properly fill out the group ID field you must obtain your group ID64. [1]

  • Navigate to your steam community page, in steam or in a browser.
    • If you navigated to it in steam, right click the page then select Copy Page URL and paste it into a browser.
  • Append /memberslistxml/?xml=1 to your URL, If your group name is Example your url will look like this: http://steamcommunity.com/groups/example/memberslistxml/?xml=1 [1]
  • On the page that opens up copy your GroupID64 from between the GroupID64 tags.
  • Paste that number into the group ID field.

Command Line Tool

the following arguments can be used with SpaceEngineersDedicated.exe:

  1. “-console” - starts a server instance as an application

Router and Firewall Settings

Static IP

  • If you intend to run a game that people from all over the Internet can connect to, you will need a static public IP address. Your internet service provider should tell you whether you have one or not. Without the static IP address, you will be able to host a dedicated server on your LAN, but people from outside the LAN won’t be able to connect to it.

Port fowarding

Steam
  • The game uses UDP protocol to communicate. The default listen port is 27016, but this can be changed in the config tool. In order for people to be able to reach your server, you will have to configure your router to forward all incoming UDP traffic on port 27016 (or any other that you have specified) to the computer where your dedicated server is running.
    • if you don't know how to open ports go to http://portforward.com/

All info taken from the Official Page

Known Problems

Varying Simulation Speed between Clients

The dedicated server in it's current version has a very basic problem. As far as it's known, KeenSW being an indie developer studio had just not had the financial resources to go right ahead and develop a multiplayer network code for Space Engineers from the scratch. So they took at least to develop a alpha version of the game that is presentable to the public some network code from Steam. And this network code works in at least one aspect in probable the worst possible way a network code could. The dedicated servers first priority is to calculate and exchange position data between clients. The clients then take the submitted positions and include them into their local world instance respectively the data that has to be taken into account for calculations. In it's current state the dedicated server gives out all position data to every client. It does not do what everyone would think is the obvious way to limit client side processing load, doing some sort of regional selection for every client and just give that client the position data he needs, like for example only give out position data of objects in the sight range of the client. And this behavior leads to the widely varying simulation speed between clients. The simulation speed depends on the processing power of the client. Older CPU's that would have an acceptable performance in solo play have now to calculate a massive amount of positions more than they should and the simulation speed breaks down massively for these clients.

References

  1. 1.01.1http://forums.keenswh.com/post/6923894
Retrieved from 'http://spaceengineerswiki.com/index.php?title=Dedicated_Servers&oldid=15154'